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Amy Payne
Amy Payne
Senior Environment Artist @ Sucker Punch Productions
Seattle, United States of America

I am currently an Environment Artist at Sucker Punch Productions! Previously, I was at Mindwalk Studios located in Beijing, China, working with various tool sets, engines, and people of multiple disciplines and languages. I strive to find, create and maintain efficient workflows for any given project that I'm presented with. Procedural texturing, 3D modeling, high poly sculpting, cloth simulation, and lighting are just a few of the tasks that I have performed throughout my years as a professional artist.

Skills

3D ModelingPBR TexturingTexturingTexture BakingDigital SculptingCloth Simulation

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Photoshop
Photoshop
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Illustrator
Illustrator

Productions

  • Uncharted 4 a thief's end cover art
    • Video Game
      Uncharted 4: A Theif's End
    • Year
      2016
    • Role
      3D Environment Artist/ Texture Artist
    • Company
      Mindwalk Studios
  • Gears
    • Video Game
      Gears of War 4
    • Year
      2016
    • Role
      Prop Artist
    • Company
      Mindwalk Studios
  • Left behind boxart
    • Video Game
      The Last of Us: Left Behind DLC
    • Year
      2014
    • Role
      3D Environment Artist
    • Company
      Mindwalk Studios
  • Need for speed rivals
    • Video Game
      Need for Speed: Rivals
    • Year
      2013
    • Role
      3D Environment Artist
    • Company
      Mindwalk Studios

Experience

  • Environment Artist at Sucker Punch Productions
    Seattle, United States of America
    September 2016 - Present

  • Environment Artist at Mindwalk Studios
    Beijing, China
    June 2013 - May 2016